Dante:
You're familiar with Scope since the Creamware days. Were there any
particular factors which sparked back your enthusiasm last year and getting
that 'Scope' vibe back ?
Ray: First of all the platform sounds good, really good.
I have used it all along (since software version 1.32). Secondly the
flexibility is unequaled but for a lot of people too complex. It was
way ahead compared with the competition, maybe it was too early for this
technology although the Scope community was a great help back then.
Thirdly as soon as Creamware released their SDK I was into it and wanted it.
And after a while I finally got it. So I learnt. Which took a long
while because of a couple of bugs and elemental documentation. I
created my ideas into plug-ins and wanted to put them out. Back then I
had already made some very nice mid/side stuff but it was around that time
the Brainworx came out. That was somehow of a bummer, but competition
is good as it made me want to raise the bar a bit. I could hardly get
into contact with Creamware. I tried for half a year getting somewhere
with the plug-ins and ideas but then Creamware ceased to exist. That was
a mental blow, putting in all this effort and time possibly for nothing
beyond my own use. I tried to make contact but could not get anywhere
so I just left it. Anyway back to last year I thought that I found it
a waste of time if I didn’t do anything with it so I just contacted Sonic
Core. Holger responded enthusiastically. Initially our agendas
were a bit out of sync but eventually our communications became clearer.
Holger asked me if I would like to come to Siegburg to talk about the
plug-ins, future developments and my thoughts and ideas so I did. It
was a warm welcome and we talked a lot about several issues and most
importantly the future. Then NAMM came by and he asked me if I could
update the GUI of any plug-ins, making it more modern and give it some
eye-candy. I did that and the inspiration came back. I worked
for a long time on the GUI parts, enhancing the circuits and making a wider
and more intuitive catalogue plug-in wise.
Dante: Sounds like
you'll get support not just for the current plug-ins but any future ones as
well.
Ray:
Yes, more to come, not only processors but also handy tools which I lacked
in the bundles and because DSP power was always sparse. DSP efficient
stuff. Holger from Sonic Core gave me all the support he
could manage and made the release possible. A big thanks to Sonic Core
and Holger for that. The short version of this story is this: I found it a pity the plug-ins were laying around only for my
own use, and since Holger reacted so enthusiastically I made an effort.
It’s not for the money, it’s for the love of technology, music, the platform
(passion for these things) and Sonic Core. So from this enthusiasm the
dNa plug-ins are where they are now.
Dante: Awesome. That's one thing about the Scope
community at large, never short of enthusiasm for the platform. How
did you get into DSP development?
Ray: The opportunity came by when Creamware created the SDK4
(which I still use to create my ideas with). For me it’s just like
that old jeans that when you put it on it just fits.
Dante: Like me, you like valves. I have for example, some valve
gear by RODE, Digitech, Mesa Boogie and Behringer. Do you have any favorite
valve gear / brands that you like to use ?
Ray: Ah yes. A lot.
-
The
TLA classic stuff I like (I have an
older equalizer which just sound heavenly for recording - yes I record with
equalizer). It's not a top preamp but a color-box and great on guitars.
-
Of
course I like Manley, although not all Manley stuff. There is a compressor
which is just not suited for all purposes, but the massive passive equalizer
is good.
-
There is one preamp which I just find THE BOMB
but they don’t make them anymore. Its called the ViPRE (from
Groove Tubes if I remember correctly). Still
looking for those.
-
I thought only
Tube Stuff could give you a buzz,
until API came into my life. I like everything from API.
Neve is also
okay, but API gives me more oomph! I just like that. For me
personally, gear should do something with the sound.
-
Neumann mikes, Gefell mikes, the older AC701 tube is UNEQUALED for microphones. And
the newer Neumann's are NOTHING compared to the older ones. Still
German quality, but they lack personality.
-
Other mikes that I like are Schoeps, Beyer, Shure, Sennheiser, Royer. You see, not cheap gear, but
it’s better to save you money for fewer but really good purchases, than get
crappy quality stuff. Maybe it’s in the margins but the total is the
sum of the individuals.
-
For effects I like
Lexicon. The 480 reverb
still is the standard.
-
Transient
Designers are also very nice. They
did a heck of a job with that stuff, very useful for sloppy drummers.
But now I like more of the unprocessed (it still is heavily processed, tape
and vintage gear just does that: distortion) real sound like the old days,
no quantizing, get the vibe of the band.
There is probably a lot of
gear I forgot, this is what I worked with and liked, there is a ton of gear
I tested and didn’t like.
Dante:
Do you think there's
still room for such classic gear in the digital, disposable music economy?
Ray:
Well, the recording business is a somewhat dying art. It still is an
art but budgets are very tight to non-existent and good gear and a good
room just cost a lot of money. Younger musicians are more eager to say
'can you fix that and that' but in the tape days you’d get the question from
the producer/technician 'Are you sure you can play it better, because if we
record over this one it’s gone'. Musicians played like it was the last
time they could play it, they had more fun, the vibe was good. Older records
sound better not sound-wise, they grab you because there is this extra layer
called 'vibe' or 'enthusiasm'.
Dante: What modifications do you make to tube amps ?
Ray: Caps, tubes, power supplies. Rebuilding is not an option,
might as well build a new one then, but tubes and caps can do a lot.
With older gear capacitors tend to dry out, so big win there. Coupling capacitors can
improve the frequency response, bigger power supplies
means more stability, better
imaging and better lows and highs.
Dante: There has been some interest and debate in the use of
feedback in Scope. As a DSP developer, would you literally 'feed back' the
output of an algorithm back into itself, or would it be more a case of just
implementing the 'effect' of feedback with some mathematical formula?
Ray: I cannot give any explanation on my circuits at the
moment. And I think it depends on what you trying to achieve. DSP developers
should use their brains, creativity and ears to come up with solutions for
the problems they run into. And a lot of testing, reading, studying.
For example the issue with the delay (or possible delay) between a
bypassed plug-in and a working plug-in cost me three weeks and over a
hundred test versions (of just one plug-in) to get it right, since it should be
absolutely CONSISTENT!!! It should load correctly every time and also on the
older chips. This was an absolute necessity 1) for the blend function of the
MasterCOMP, and 2) I realized that with a lot of set-ups in digital it cannot
be that there is delay of samples (so it’s small) if you bypass the
plug-in. For example the XTC mode in Scope. There should be one delay, and
one delay only: that of the plug-in itself. Since the platform can
place load dynamically over the DSP chips it was a challenge getting that right.
Dante: An easy explanation of the difference between feedback
and feedforward would be interesting.
Ray: It can be explained rather easily. Feedforward compression
acts on the uncompressed signal (so very useful for short peaks and high
ratios), feedback compression acts on the already compressed signal so
useful for gluing but no high ratios. It's a more musical compression.
They both have pros and cons. There is a good explanation on
GearSlutz.
Dante: I enjoyed some of the tracks on 'Genesis V' and 'Trinity
of Souls'. Do you have any other musical releases or plan any for the future
?
Ray: Could be. Me and my musical companion have some tracks for
the follow-up of Genesis-V. That is a sort of story in audio, of two
'special-agents' getting called to headquarter and getting sucked up
into a wormhole/vortex. But we both have other priorities at the
moment (got to live and make money). They are free to share and for
people to enjoy what is there. Thanks for the compliment. We enjoy that you enjoy the tracks.
Dante: The drums on 'Trinity of Souls' - did you record the
samples from a live kit?
Ray: Nope, if I remember correctly it was a plug-in drum
machine with this long 'loop' rhythm and we created all kinds of
different tracks around that to see how far we could get. We just got
creative. We both play drums, especially my music-mate as he is a real
drummer. And we both like recording and tuning drums, so we know how
drums should sound. You can get good basic sound from a lot of
sources, or record you own, but as always be stubborn and use what you like.
And use good reverbs then compress that (instead of first compress, then
reverb on total) as this can do a lot Also if you have some of
the newer plug-ins, which can feed overheads out separately, process them in
a different way than the rest. This is one way you can make it more
live sounding. Oh yeah - you can also try layering drums for better
results. There's always more than one way to Rome you know.
Dante:
Exactly, the
reason I asked is that
they had a more lively sound than the normal trance-box beats I hear on
electro genres (including my own tracks). I must try your trick of
reverb first then compressing. Also processing overheads separately -
I do this with ToonTracks - great trick. Anyway thanks for your time
and informative comments. |